MapReduce is one of the most important algorithm types in big data. Perhaps its biggest draw is the fact that it can be massively distributed across commodity hardware to crunch massive amounts of data. This puts super computing in the hands of those without specialized parallel hardware. In a very basic example for a Hadoop class I did, I implemented a basic MapReduce simulator in Mathematica in order to illustrate how MapReduce works. I also got some extra credit for it, as well.
Random stuff to do with hardware and software that generally comes from salvaged electronics that never really deserved to be salvaged and weird software stuff.
Showing posts with label Parallel. Show all posts
Showing posts with label Parallel. Show all posts
Sunday, September 30, 2018
Sunday, May 28, 2017
A Practical Guide to pthread And Pretty Fractals
Threads. Many programs need them, and they're important on multiprocessor systems (which, recently, is basically every system). Sometimes, they can be confusing, so I've taken the most most important bits and I've distilled them down into the basics of how to do threads in a basic C program using POSIX Threads (pthreads, for short). Let's get started!
Wednesday, August 17, 2016
Render Farm - 3D Edition!
A few months ago I wrote a simple render farm in PHP using imagemagick. But it could only deal with very simple animations in 2D space. What if we could deal with complex scenes in 3D space? And, what if instead of using hacky HTTP transactions to move data back and forth, we used Socket.io to form a true protocol? Well, that's exactly what we're going to do here.
Monday, May 23, 2016
Easy Parallel Computing with Old Android Phones
I have some relatively old Android phones lying around (including the Nexus 4 with a broken screen I rooted) and I wanted to cluster them together in some way to see what they were capable of. But the problem was that none of them had the same platform. They all had different Android flavors and different permissions. So I made a few crucial design decisions up front to make this method of clustering as compatible with everything as possible. Here's the outline of how this is going to work.
Thursday, March 31, 2016
Building a Basic Render Farm
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